EXILE UPDATE v0941 Clementine Release

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BornLucky
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EXILE UPDATE v0941 Clementine Release

Postby BornLucky » Tue Dec 22, 2015 10:36 pm

Hi All,

A minor patch has been released for Exile, v0.9.4.1 "Clementine".

http://www.exilemod.com/topic/8609-0941-clementine/

Aa per usual at this stage we plan to be updating on Thursday (should our host update the packages on time). We will advise should this ETA change.


CHANGE LOGS:

TLDR Version

Less bugs, but not bug free
Much surprise
So wow

Admin Info

Run the upgrade SQL script
Replace extDB2.dll
Merge extdb-conf.ini
Replace exile.ini
Replace exile_server.pbo
Merge loot tables (if you like to)
Replace @Exile
Replace key
Use new BattlEye filters
Updating exile_server_config.pbo and mission file is not required

Changes

Changed: Replaced "KNOCKED OUT" with more fancy messages
Changed: Enabled unlocking of vehicles in safe zones after restart by default
Removed: Obsolete " visualThreshold" from server config
Fixed: Players could handcuff others while being tied up
Fixed: Boats were spawning on sea ground instead of water surface
Fixed: Fly sound not always de-spawning when de-spawning a corpse
Fixed: Grinder was missing in loot tables and traders (sorry!)
Fixed: Grenade HUD showing wrong names and values
Fixed: Delayed loading of character data so Arma (hopefully) does not throw magazines away
Fixed: Construction limit was taken from one level above the current level of territories
Fixed: Clean-up of territories would only work on newer MySQL server versions
Fixed: Location info in HUD was not showing and spawning and re-spawning
Fixed: Another glitchy way to access a locked safe
Added: Fly swarm particles on player corpses
Fixed: Loading lots of magazines into your weapon would prevent you from spawning - thx to @On4fox
Fixed: In rare situations, the detection of objects in a territory might not work well (AGL/AGLS)
Fixed: Camp fires would not be found in upper stories - thx to @On4fox

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