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CHANGES AND UPDATES TO EXILE

Posted: Sat Jan 02, 2016 6:28 pm
by BornLucky
Spawn Bike as Bambi (if Respect > 50K you get a Quad bike)
New Mission - The Brotherhood (20 AI ... Rewards, 10x Weapons, 20x Items, 5x Bags, 1x Armed offroad).
New Territory Flag - Take The Sky Logo

Re: CHANGES AND UPDATES TO EXILE

Posted: Sun Jan 03, 2016 11:51 am
by BornLucky
Pricing update to all items...

Weapons + Items = Buy price Increased but also Sell price Increased.

Intended results = Allow players to have a more rewarding experience doing missions and farming loot as items now sell for more money...



Vehicles = Sell price decreased.

Intended results = Lessens the amount of vehicle farming going on as now it may be more profitable to take a truck and go do missions or loot farm cities... Which should increase player interaction and Looking for Group mechanics.


If you have any concerns share them :) without players there is no community :D

Re: CHANGES AND UPDATES TO EXILE

Posted: Mon Jan 04, 2016 6:08 am
by BornLucky
Changes to missions:

The Brotherhood : More Loot added (2 vehicles now)
Bronwyn Bishops Helicopter : A lot more loot added from all her tax payer spending sprees
Food Supplies : You can gorge on all the food now
Beer and Guns Truck : You will be hammered after 10 beers (lots of beer added)
Car Dealer : More AI added to defend those precious cards.

Added Mission:

Medical Supplies : A lot more instadocs for all

Re: CHANGES AND UPDATES TO EXILE

Posted: Wed Mar 30, 2016 2:05 am
by Liam / Wombat
http://www.exilemod.com/topic/12455-preview-changelog/


ho ho ho read the one about the pop tabs. going from a virtual currency to physical hehehe man its going to be so sweet and sour

Re: CHANGES AND UPDATES TO EXILE

Posted: Wed Mar 30, 2016 3:59 am
by BornLucky
The money change has been spoken about a lot over the course of exile's development... and has had some long debates.

Basically a mod / script came out awhile ago for advanced banking... that does just that... store money in an object at your base and take out physical money. The devs liked the idea and I guess incorporated it.


Going to create a new dynamic around Safe Zone killing and camping.... not fun :( back to Epoch days...



Added: Prototype of bounty system
Changed: Balanced wood and metal construction armor. More info soon.

The bounties finally will make raiding and hunting a valid thing..... along with a potential change to Base armor values... which could make raiding easier sooo very keen to see what they do.


They need to add End game concepts like Bounties and Raiding... to keep the game alive

Re: CHANGES AND UPDATES TO EXILE

Posted: Thu Mar 31, 2016 3:11 am
by Liam / Wombat
BornLucky wrote:They need to add End game concepts like Bounties and Raiding... to keep the game alive



the ability to hotwire/override a safe or use a safe cracker otherwise it still makes base raiding redundant.